TABLE OF CONTENTS:
- ……….………..……….. HOW TO PLAY
- ……….………..……….. BATTLE CARDS / CHARACTER CARDS
- ……….………..……….. FORMS OF BATTLE
- ……….………..……….. CHARACTER CARD BATTLE
- ……….………..……….. DIRECTOR BATTLES
- ……….………..……….. DIRECTOR CARDS
- ……….………..……….. DIRECTOR BONUS
- ……….………..……….. DIRECTOR KNOCKOUT
- ……….………..……….. DIRECTOR-LESS LOSS
- ……….………..……….. TEAM CARDS
- ……….………..……….. WILDCARDS
- ……….………..……….. CLASSES
- ……….………..……….. ATTRIBUTE
- ……….………..……….. GAME MAP
- ……….………..……….. LOCKDOWN
- ……….………..……….. MATCHING CARDS
- ……….………..……….. TYPES OF PLAY
HOW TO PLAY
THIS GAME PLAYS LIKE “UNO” BUT THE CARDS FIGHT!
IT REALLY IS THAT SIMPLE. THE REASON WHY THE INSTRUCTIONS SEEM LIKE A LOT IS THAT WE WANTED TO BE EXTRA THOROUGH AND BREAK EACH ACTION DOWN INTO ITS OWN EXPLANATION.
HOW TO START
Dealing: Player-One deals FIVE CARDS to each player. These cards are placed in the player’s hand. Each player must choose ONE CHARACTER CARD as their DIRECTOR. Each player then places that card in the Director Seat.
The dealer then deals FOUR CARDS DOWN to each player. These cards may not be viewed by any player, and are placed in the respective LockDown areas.
The remaining cards are placed in the Action Deck.
The First Move: Player-Two then goes first by placing either a CHARACTER CARD or a WILDCARD in the Battle Arena Area.
The Second Move: Player-One, the dealer, must now respond by playing a MATCHING CHARACTER CARD or WILDCARD or if the player does not have a either, they must DRAW ONE from the ACTION DECK.
The Third Move: Once each player has played a CHARACTER CARD that matches their opponents, those two cards must battle. (See CHARACTER CARD BATTLE)
How-To-Win: The first to empty all the cards from their hand and from their LOCKDOWN, wins the game.
BATTLE CARDS / CHARACTER CARDS
The words “BATTLE CARDS” and “CHARACTER CARDS” are interchangeable. These are cards that feature CHARACTERS that can be played in the center battle arena. They can attack and have CLASSES and ATTRIBUTES.
FORMS OF BATTLE
There are only two forms of battle in POWERVERSE CROSS PLAY. Those are CHARACTER CARD BATTLES and DIRECTOR BATTLES.
CHARACTER CARD BATTLE
Starting A Battle: A CHARACTER CARD BATTLE is initiated by the first player (normally the Non-Dealer) playing a CHARACTER CARD/BATTLE CARD. This is done by laying A CHARACTER CARD in the battle arena face up. The opponent must then play a MATCHING CARD right beside the opponent’s card. (look up MATCHING CARDS).
Attacking: Now that both cards are played and match, each player must now roll two dice (These rolls are called ATTACK ROLLS).
Deciding The Winner: The total number of each two dice roll is the card’s Attack Roll. Apply the BATTLE CARD’S ATTACK BONUS and its SPECIAL ABILITIES (look up SPECIAL ABILITIES) and the outcome is YOUR TOTAL ATTACK ROLL. The highest remaining number wins that hand of battle.
Losing A Battle: The Loser turns his card over. It remains face down in the Battle Arena.
Winning The Battle: STEP ONE- Now that you are the winner of a CHARACTER CARD BATTLE, if you have any cards in LOCKDOWN, you may UNLOCK one of your LOCKDOWN CARDS and place it in your hand. STEP TWO- The winner can now play any CHARACTER CARD or WILDCARD they choose as a benefit of winning the battle.
STEP THREE- After the winner has played, it is the opponent’s turn to play. Repeat steps TWO and THREE.
DIRECTOR BATTLES
What is a Director Battle: Normally, all the fighting is done by your regular Battle Cards in the circular Battle Arena located in the middle of the Game Map (See Game Map). Director Battles differ from normal battles because Directors fight directly against one another, without any Battle Cards interfering. In these battles no other cards functionally exist except for the two opposing Directors!
Initiating A Director Battle: A Director Battle starts when a CHALLENGE card is played. It can be played as either the first card or as a responding WILDCARD to an opponent’s battle card. Once a Challenge Card is laid, all other game play stops, and the battle between Directors now begins.
Director Battle Rules: The rules for Director Battle are exactly the same as CHARACTER CARD BATTLE Rules.
Losing A Director Battle: The loser must DRAW 4 cards from the ACTION DECK as a losing penalty. After this, the losing player turns over his or her Director Card and must then choose a new Director from his hand to place on top of his defeated director.
Replacing Your DIrector: Any CHARACTER CARD may take the Director Seat and does not need to Match the Prior Director in any way. If the player does not have a CHARACTER CARD to replace his Director, this is called DIRECTOR-LESS PLAY. If your opponent Challenges you to a Director Battle and you do not have a Director in seat, You LOSE the game instantly. This is called a DIRECTOR-LESS LOSS.
Winning a Director Battle: The winner must turn over his Director Card and replace it with a New CHARACTER CARD. Any CHARACTER CARD may take the Director Seat and does not need to Match the Prior Director in any way.
If the Winner does not have a CHARACTER CARD to replace his Director, this is called DIRECTOR-LESS PLAY. If your opponent Challenges you to a Director Battle and you do not have a Director in seat, You LOSE the game instantly. This is called a DIRECTOR-LESS LOSS.
THE WINNER MUST NOW PLAY ANOTHER CARD OF THEIR CHOOSING INTO THE BATTLE ARENA.
When the DIRECTOR BATTLE winner plays their next regular BATTLE CARD, the game returns to regular CARD BATTLE.
DIRECTOR CARDS
What Are Director Cards: Director Cards are CHARACTER CARDS that are in charge of your team and its fight-for-freedom! Director Cards sit OUTSIDE the main Battle Arena and direct the cards in play. In short, these cards act like YOU!
What Types Of Cards Can Be Directors: Director Cards can ONLY BE CHARACTER CARDS! The Director Slot can not be held by a WILDCARD or a TEAM CARD or a CHALLENGE CARD, Only Hero or Villain CHARACTER CARDS.
Special Director Cards: Director Cards are always CHARACTER CARDS. All CHARACTER CARDS have special abilities. However, some Battle Cards have SPECIAL DIRECTOR ABILITIES. These are normally highlighted with a YELLOW TAG on the lower left side of the card, stating “DIRECTOR BONUS.”
DIRECTOR BONUS
A Director Bonus is a unique capability that allows a Director to extend some, or all, of their Special Abilities down to their regular Battle Cards in play. Read each card to see what those abilities may be.
DIRECTOR KNOCKOUT
Each time a DIRECTOR wins a DIRECTOR BATTLE, they gain a +1 to each of the BATTLE CARD’s overall attack roll. This helps BATTLE CARDS get a little extra boost to their attacks. This can be tracked on the BATTLE MAP’s DIRECTOR KNOCKOUT BAR. If you’re playing without a map, use pennies to keep track of your DIRECTOR wins.
Get FOUR DIRECTOR WINS, you will also WIN the game via what is called a DIRECTOR KNOCKOUT!
DIRECTOR-LESS LOSS
If the Winner or Loser of a Director Battle does not have a CHARACTER CARD to replace their Director, this is called DIRECTOR-LESS PLAY. If your opponent Challenges you to a Director Battle and you do not have a Director in seat at that time, You LOSE the game instantly. This is called a DIRECTOR-LESS LOSS.
TEAM CARDS
TEAM CARDS can be played at any time and do not need to “MATCH” any card to be played. TEAM CARDS cannot be DIRECTORS.
WILDCARDS
WILDCARDS can be played at any time and do not need to “MATCH” any card to be played. WILDCARDS cannot be DIRECTORS.
CLASSES
There are SIX different classes of the Battle Cards that cover a range of character archetypes.
DEFENDER: Street Level, Gritty, and more often Brooding, hero or villain.
CHAMPION: Overt, Publicly Known, Brightly Lite, Primary Colored Symbols and Icons
COSMIC: Beyond Normal, Exotically Powered, Supernatural, or Extra Worldly
TECH: Gadgeteers, Makers, Gunslingers, and Heavily Armored Combatants
WILDCARDS: Unclassified, Rule Breakers, and Momentum Shifters
CHALLENGE CARDS: Call To Arms, Come Out & Fight Cards, that taunt the opposing Director.
ATTRIBUTES
The Attributes slot in POWERVERSE CROSS PLAY are a battle card’s most profound quality and/or characteristic relative to the card’s displayed character.
WITS: This character has keen perception, apprehension, and intellect.
POWER: This character has energetic prowess and charge.
SPEED: This character’s movements and response time is phenomenal.
ARMOR: This character’s durability and ability to take physical punishment is amazing.
MIGHT: This character’s strength is impressive to say the least.
FIGHT: The sheer ferocity of this character’s attack is intense and intimidating.
HALO: Something about this persona has high ethereal and metaphysical illure.
WILL: This means your card possess a determination factor higher than most
EVENT: These are WILDCARDS that cause events to take place in the game play.
TEAM: Heroes or villain groupings that have high attack rolls and special abilities
GAME MAP
BATTLE ARENA ……… This is where Character/Battle CHARACTER CARD BATTLES takes place
DIRECTOR SEAT ……… This is where the Director Card is placed
ACTION DECK ……… This is where the Draw Deck is placed
LOCKDOWN ……… These are areas where your cards are place when in LockDown
LOCKDOWN
This is a restricted area where cards are not allowed to participate in the game play until they are freed from LOCKDOWN. (See CHARACTER CARD BATTLE / Winning The Battle )
MATCHING CARDS
Cards “MATCH” or are playable against one another only if they have the SAME CLASS or SAME ATTRIBUTE.
TYPES OF PLAY
There are many ways one can PLAY POWERVERSE CROSS PLAY. We will highlight THREE.
EASY MODE: ( SPEED ) – great for fast fun games and kids will love it.
This form of play has no CHARACTER CARD BATTLES. You only need to “MATCH” cards and they are no dice rolls. Cards are not placed side by side but on top of each other as the opponents play. A match is considered a CHARACTER CARD BATTLE WIN. A winning match UNLOCKS CARDS just the same. The only true battle that remains in this version is DIRECTOR BATTLES.
NORMAL MODE: ( RPG ) – It’s a longer play and individual character abilities matter.
You play the game as described in the directions.
HARD MODE: ( Director’s WIld ) Provides a more complex game play.
In Director’s Wild, it’s the same game play as RPG but this mode turns playable cards that MATCH your DIRECTOR’s CLASS into WILDCARDS as well.